M:tG card similarity search
U · Creature — Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn. 1/1
| Name | Mana | Type | Text | 
|---|---|---|---|
| Dream Coat | U | Enchantment — Aura | Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn. | 
| Rappelling Scouts | 2WW | Creature — Human Rebel Scout | Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4 | 
| Wild Mongrel | 1G | Creature — Dog | Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2 | 
| Faith's Shield | W | Instant | Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. | 
| Razor Barrier | 1W | Instant | Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. | 
| Armored Guardian | 3WU | Creature — Cat Soldier | {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/5 | 
| Sea Kings' Blessing | U | Instant | One or more target creatures become blue until end of turn. | 
| Incite | R | Instant | Target creature becomes red until end of turn and attacks this turn if able. | 
| Shyft | 4U | Creature — Shapeshifter | At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) 4/2 | 
| Streambed Aquitects | 1UU | Creature — Merfolk Scout | {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn. 2/3 |