Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tidal Visionary

U · Creature — Merfolk Wizard

{T}: Target creature becomes the color of your choice until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Halsin, Emerald Archdruid 3GLegendary Creature — Elf Druid {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.) 2/4
Ephemeral Shields 1WInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Barrin's Unmaking 1UInstant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Sea Snidd 4UCreature — Beast {T}: Target land becomes the basic land type of your choice until end of turn. 3/3
Polymorphous Rush 2UInstant Strive — This spell costs {1}{U} more to cast for each target beyond the first. Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.
Captivating Crossroads Land During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
A-Tyr's Blessing 1WInstant — Adventure Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Tyr's Blessing WInstant — Adventure Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Withstand Death GInstant Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Tower of the Magistrate Land {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn.
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