M:tG card similarity search
U · Creature — Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Phantasmal Dragon | 2UU | Creature — Dragon Illusion | Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. 5/5 |
Phantasmal Dreadmaw | 2UU | Creature — Dinosaur Illusion | Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it. 6/6 |
Genetic Recombinator | Artifact — Contraption | Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn. | |
Signpost Scarecrow | 4 | Artifact Creature — Scarecrow | Vigilance {2}: Add one mana of any color. 2/4 |
Phyrexian Totem | 3 | Artifact | {T}: Add {B}. {2}{B}: Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. |
Rakish Scoundrel | 2BG | Creature — Elf Rogue | Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/3 |
Vampire's Zeal | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |
Jukai Trainee | 1G | Creature — Human Samurai | Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. 2/2 |
Charm School | 2W | Enchantment | As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School. |
Multiform Wonder | 5 | Artifact Creature — Construct | When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. 3/3 |