Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thunderkin Awakener

1R · Creature — Elemental Shaman

Haste Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step. 1/2

Similar cards

Color identity:
NameManaTypeText
Mercenary Knight 2BCreature — Human Mercenary Knight When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. 4/4
Dragon Appeasement 3BRGEnchantment Skip your draw step. Whenever you sacrifice a creature, you may draw a card.
Pegasus Guardian 5WCreature — Pegasus Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying. 3/3
Lumbering Megasloth 10GGCreature — Sloth Mutant This spell costs {1} less to cast for each counter among players and permanents. Trample Lumbering Megasloth enters the battlefield tapped. 8/8
Ravenloft Adventurer 3BCreature — Human Rogue Assassin When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. 3/4
Entangling Trap 1WEnchantment Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Camouflage GInstant Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Clockwork Dragon 7Artifact Creature — Dragon Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon. 0/0
Death Tyrant 4BCreature — Beholder Skeleton Menace Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. {5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped. 4/6
Fatespinner 1UUCreature — Human Wizard At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. 1/2
Page 363