M:tG card similarity search
2U · Instant
Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
| Name | Mana | Type | Text |
|---|---|---|---|
| Air Elemental | 3UU | Creature — Elemental | Flying 4/4 |
| Lucent Liminid | 3WW | Enchantment Creature — Elemental | Flying 3/3 |
| Nimbus of the Isles | 4U | Creature — Elemental | Flying (This creature can't be blocked except by creatures with flying or reach.) 3/3 |
| Updraft Elemental | 2U | Creature — Elemental | Flying 1/4 |
| Momentary Blink | 1W | Instant | Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Witch's Oven | 1 | Artifact | {T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |
| Wall of Denial | 1WU | Creature — Wall | Defender, flying Shroud (This creature can't be the target of spells or abilities.) 0/8 |
| Biting Remark | 3U | Creature — Elemental | Scrycast {0} (If you see this card while scrying, you may reveal it and cast it by paying {0}.) Flying 3/3 |
| Lord of the Ulvenwald | Creature — Werewolf | Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 | |
| Alistair, the Brigadier | 1GWU | Legendary Creature — Human Soldier | Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. 3/3 |