M:tG card similarity search
1R · Instant
Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
| Name | Mana | Type | Text |
|---|---|---|---|
| Vampire Outcasts | 2BB | Creature — Vampire | Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2 |
| Shortcut Seeker | 3U | Creature — Human Rogue | Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/5 |
| Shriekgeist | 1U | Creature — Spirit | Flying Whenever Shriekgeist deals combat damage to a player, that player mills two cards. 1/1 |
| Spy Eye | 2UU | Creature — Eye Spy | Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library. 1/3 |
| Tandem Takedown | 1GG | Instant | Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle. |
| Invoke Despair | 1BBBB | Sorcery | Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. |
| Memory Vampire | 4UB | Creature — Vampire Detective | Flying Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. 4/4 |
| Tribal Flames | 1R | Sorcery | Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control. |
| Ancient Runes | 2R | Enchantment | At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control. |
| Mire's Toll | B | Sorcery | Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card. |