M:tG card similarity search
1RR · Summon Wolf
You may cast Throat Wolf during an opponent's combat phase. Firstest strike (This creature deals combat damage to creatures before creatures with first strike.) After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase. 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Collateral Damage | R | Instant | As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target. |
| Reckless Abandon | R | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target. |
| One with Nature | G | Enchantment — Aura | Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
| Atalan Jackal | 1RG | Creature — Human Tyranid Scout | Trample, haste Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/2 |
| Hardy Outlander | 1G | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." |
| Bloodhaze Wolverine | 1R | Creature — Wolverine | Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. 2/1 |
| Swift Justice | W | Instant | Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. |
| Valduk, Keeper of the Flame | 2R | Legendary Creature — Human Shaman | At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. 3/2 |
| Fighter Class | RW | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
| Paladin en-Vec | 1WW | Creature — Human Knight | First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) 2/2 |