Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Three Dreams

4W · Sorcery

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Sorcerer's Strongbox 4Artifact {2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
Lantern of Undersight 1Artifact You draw cards from the bottom of your library instead of the top of your library.
Sinister Concierge 1UCreature — Human Wizard When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.) 2/1
Nezumi Freewheeler 3BCreature — Rat Samurai Menace When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.) {5}{W/P}: Transform Nezumi Freewheeler. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) 3/3
Once and Future 3GInstant Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
Sin Prodder 2RCreature — Devil Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. 3/2
Last Voyage of the _____ 3BEnchantment When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it. Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters. When this Aura leaves the battlefield, sacrifice enchanted creature.
Takenuma, Abandoned Mire Legendary Land {T}: Add {B}. Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Sauron's Ransom 1UBInstant Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
Animal Magnetism 4GSorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
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