Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thrash

R/GR/G · Instant

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Similar cards

Color identity:
NameManaTypeText
Steeling Stance 1WWInstant Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
Always Watching 1WWEnchantment Nontoken creatures you control get +1/+1 and have vigilance.
Ghastly Demise BInstant Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Loathsome Curator 4BCreature — Gorgon Wizard Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Menace When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less. 5/4
The Indomitable 2UULegendary Artifact — Vehicle Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. 6/6
Tangle Angler 3GCreature — Phyrexian Horror Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {G}: Target creature blocks Tangle Angler this turn if able. 1/5
Fiery Conclusion 1RInstant As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
Heaven's Gate WInstant One or more target creatures become white until end of turn.
Setessan Tactics 1GInstant Strive — This spell costs {G} more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
Trained Condor 2UCreature — Bird Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1
Page 365