M:tG card similarity search
R/GR/G · Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Coiling Stalker | 1G | Creature — Snake Ninja | Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. 2/1 |
| Winterflame | 1UR | Instant | Choose one or both — • Tap target creature. • Winterflame deals 2 damage to target creature. |
| Blood Mist | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
| Big Boa Constrictor | 3B | Host Creature — Snake | When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result. 1/2 |
| Traverse Eternity | 2UU | Sorcery | Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) |
| Frostling | R | Creature — Spirit | Sacrifice Frostling: It deals 1 damage to target creature. 1/1 |
| Singe | R | Instant | Singe deals 1 damage to target creature. That creature becomes black until end of turn. |
| Grazilaxx, Illithid Scholar | 1UU | Legendary Creature — Horror | Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. 3/2 |
| Battle of Hoover Dam | 3W | Enchantment | As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. |
| Eidolon of Inspiration | 1WW | Enchantment Creature — Spirit | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2 |