M:tG card similarity search
3RG · Legendary Creature — Dragon Peasant
Trample Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Screamreach Brawler | 2R | Creature — Orc Berserker | Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/3 |
| Augmenting Automaton | 1 | Artifact Creature — Construct | {1}{B}: Augmenting Automaton gets +1/+1 until end of turn. 1/1 |
| Dragon Engine | 3 | Artifact Creature — Construct | {2}: Dragon Engine gets +1/+0 until end of turn. 1/3 |
| Narstad Scrapper | 5 | Artifact Creature — Construct | {2}: Narstad Scrapper gets +1/+0 until end of turn. 3/3 |
| Whimwader | 4U | Creature — Elemental | Whimwader can't attack unless defending player controls a blue permanent. 6/4 |
| Ojutai, Soul of Winter | 5WU | Legendary Creature — Dragon | Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step. 5/6 |
| Wake Thrasher | 2U | Creature — Merfolk Soldier | Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. 1/1 |
| Decimator Beetle | 3BG | Creature — Insect | When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls. 4/5 |
| Cinderheart Giant | 5RR | Creature — Giant Berserker | Trample When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random. 7/6 |
| Magnetic Web | 2 | Artifact | If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature. |