M:tG card similarity search
3C · Creature — Eldrazi
({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Stream of Consciousness | 1U | Instant — Arcane | Target player shuffles up to four target cards from their graveyard into their library. |
| Retraced Image | U | Sorcery | Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. |
| Spelldrain Assassin | UBR | Creature — Vampire Assassin | When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. 3/3 |
| Sokenzan Renegade | 2R | Creature — Ogre Samurai Mercenary | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade. 3/3 |
| Scent of Cinder | 1R | Sorcery | Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way. |
| Oona, Queen of the Fae | 3U/BU/BU/B | Legendary Creature — Faerie Wizard | Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. 5/5 |
| Abolisher of Bloodlines | Creature — Eldrazi Vampire | Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures. 6/5 | |
| Sphinx of the Chimes | 4UU | Creature — Sphinx | Flying Discard two nonland cards with the same name: Draw four cards. 5/6 |
| Inaction Injunction | 1U | Sorcery | Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card. |
| Armored Kincaller | 2G | Creature — Dinosaur | When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. 3/3 |