Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thought Scour

U · Instant

Target player mills two cards. Draw a card.

Similar cards

Color identity:
NameManaTypeText
The Horus Heresy 3UBREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
Brought Back WWInstant Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Day's Undoing 2USorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Park Re-Entry 3WWSorcery Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
Golgari Rotwurm 3BGCreature — Zombie Wurm {B}, Sacrifice a creature: Target player loses 1 life. 5/4
Shieldmage Elder 5WCreature — Human Cleric Wizard Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. 2/3
Tormod's Cryptkeeper 3Artifact Creature — Golem Vigilance {T}, Sacrifice Tormod's Cryptkeeper: Exile target player's graveyard. 3/2
Ohabi Caleria 1GWLegendary Creature — Elf Archer Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. 1/3
Leave in the Dust 3UInstant Return target nonland permanent to its owner's hand. Draw a card.
Experiment One GCreature — Human Ooze Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) 1/1
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