Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thought Reflection

4UUU · Enchantment

If you would draw a card, draw two cards instead.

Similar cards

Color identity:
NameManaTypeText
Boundary Lands Ranger 1RCreature — Human Ranger At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. 2/2
Memory Erosion 1UUEnchantment Whenever an opponent casts a spell, that player mills two cards.
Oil-Gorger Troll 3GGCreature — Phyrexian Troll Warrior When Oil-Gorger Troll enters the battlefield, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card. 3/4
Extortion 3BBSorcery Look at target player's hand and choose up to two cards from it. That player discards those cards.
Fae of Wishes 1UCreature — Faerie Wizard Flying {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand. 1/4
Zndrsplt, Eye of Wisdom 4ULegendary Creature — Homunculus Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. 1/4
Tamiyo's Logbook 2UArtifact {5}{U}, {T}: Draw a card. This ability costs {1} less to activate for each other artifact you control.
Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4
Lulu, Curious Hollyphant 2WULegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card. 2/4
Unifying Theory 1UEnchantment Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
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