Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thought Harvester

3U · Creature — Eldrazi Drone

Devoid (This card has no color.) Flying Whenever you cast a colorless spell, target opponent exiles the top card of their library. 2/4

Similar cards

Color identity:
NameManaTypeText
Bone Harvest 2BInstant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.
Divert UInstant Change the target of target spell with a single target unless that spell's controller pays {2}.
Mind Funeral 1UBSorcery Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
Starscream, Power Hungry 3BLegendary Artifact Creature — Robot More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.) Flying Whenever you draw a card, if you're the monarch, target opponent loses 2 life. Whenever one or more creatures deal combat damage to you, convert Starscream. 2/3
Donal, Herald of Wings 2UULegendary Creature — Human Wizard Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.) 3/3
Feroz's Ban 6Artifact Creature spells cost {2} more to cast.
Quiet Contemplation 2UEnchantment Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
Rise of the Eldrazi 9CCCSorcery This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
Scour 2WWInstant Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Planar Ally 3WWCreature — Angel Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 3/3
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