M:tG card similarity search
1W/UW/UW/U · Creature — Kithkin Knight
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Assembly-Worker | 3 | Artifact Creature — Assembly-Worker | {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. 2/2 |
Gempalm Strider | 1G | Creature — Elf | Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. 2/2 |
Dross Ripper | 4 | Artifact Creature — Phyrexian Dog | {2}{B}: Dross Ripper gets +1/+1 until end of turn. 3/3 |
Immolating Souleater | 2 | Artifact Creature — Phyrexian Dog | {R/P}: Immolating Souleater gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.) 1/1 |
Malamet Battle Glyph | G | Sorcery | Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other. |
Sporeback Wolf | 1G | Creature — Wolf | As long as it's your turn, Sporeback Wolf gets +0/+2. 2/2 |
Mage Duel | 2G | Sorcery | This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Lumbering Battlement | 4W | Creature — Beast | Vigilance When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. Lumbering Battlement gets +2/+2 for each card exiled with it. 4/5 |
Spire Winder | 3U | Creature — Snake | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3 |
Haldir, Lórien Lieutenant | XG | Legendary Creature — Elf Soldier | Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. Vigilance {5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. 0/0 |