M:tG card similarity search
1W/UW/UW/U · Creature — Kithkin Knight
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Shields of Velis Vel | W | Tribal Instant — Shapeshifter | Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn. |
Gearsmith Guardian | 5 | Artifact Creature — Construct | Gearsmith Guardian gets +2/+0 as long as you control a blue creature. 3/5 |
Knotvine Paladin | GW | Creature — Human Knight | Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. 2/2 |
Alistair, the Brigadier | 1GWU | Legendary Creature — Human Soldier | Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. 3/3 |
Bride's Gown | 1W | Artifact — Equipment | Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Minthara, Merciless Soul | 2WB | Legendary Creature — Elf Cleric | Ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have. 2/2 |
Horned Helm | 2 | Artifact — Equipment | Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Cloak of the Philosopher | Hero Artifact — Equipment | Equipped creature gets +1/+1. {2}: Untap equipped creature. Equip {2} | |
Riding the Dilu Horse | 2G | Sorcery | Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) |
The Great Forest | Plane — Lorwyn | Each creature assigns combat damage equal to its toughness rather than its power. Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn. |