Card Codex

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17 May 2024: Card library updated.

Thinking Cap

1 · Artifact — Equipment

Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Char-Rumbler 2RRCreature — Elemental Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. -1/3
The Warmonger Hero Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
Fortify 2WInstant Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Strength from the Fallen 1GEnchantment Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Befriending the Moths 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Death Wind XBInstant Target creature gets -X/-X until end of turn.
Demon's Grasp 4BSorcery Target creature gets -5/-5 until end of turn.
Disfigure BInstant Target creature gets -2/-2 until end of turn.
Dismember 1B/PB/PInstant ({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
Disorient 3UInstant Target creature gets -7/-0 until end of turn.
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