Card Codex

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17 May 2024: Card library updated.

Thieves' Fortune

2U · Tribal Instant — Rogue

Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Similar cards

Color identity:
NameManaTypeText
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Horizon Spellbomb 1Artifact {2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
Rootwater Diver UCreature — Merfolk {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. 1/1
Rainbow Knights WWSummon Knights When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1
Welcoming Vampire 2WCreature — Vampire Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/3
Leyline of Sanctity 2WWEnchantment If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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