Card Codex

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17 May 2024: Card library updated.

The Zephyr Maze

· Plane — Kyneth

Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Bite of the Black Rose 3BSorcery Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
Fourth Bridge Prowler BCreature — Human Rogue When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. 1/1
Talas Air Ship 3UCreature — Human Pirate Flying 3/2
Cloud Spirit 2UCreature — Spirit Flying Cloud Spirit can block only creatures with flying. 3/1
Tattered Haunter 1UCreature — Spirit Flying Tattered Haunter can block only creatures with flying. 2/1
Wanderlight Spirit 2UCreature — Spirit Flying Wanderlight Spirit can block only creatures with flying. 2/3
Skyship Stalker 2RRCreature — Dragon Flying {R}: Skyship Stalker gets +1/+0 until end of turn. {R}: Skyship Stalker gains first strike until end of turn. {R}: Skyship Stalker gains haste until end of turn. 3/3
Loyal Gyrfalcon 3WCreature — Bird Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. 3/3
When Fluffy Bunnies Attack 3BInstant Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
Dauthi Embrace 2BEnchantment {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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