Card Codex

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17 May 2024: Card library updated.

The Zephyr Maze

· Plane — Kyneth

Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Staggering Size 1GInstant Target creature gets +3/+3 and gains trample until end of turn.
Tread Upon 1GInstant Target creature gets +2/+2 and gains trample until end of turn.
Unnatural Predation GInstant Target creature gets +1/+1 and gains trample until end of turn.
Bladewing the Risen 3BBRRLegendary Creature — Zombie Dragon Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn. 4/4
Flying Crane Technique 3URWInstant Untap all creatures you control. They gain flying and double strike until end of turn.
Distemper of the Blood 1RSorcery Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Vedalken Mesmerist 1UCreature — Vedalken Wizard Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. 2/1
Rally of Wings 1WInstant Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Primal Boost 2GInstant Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
Aardwolf's Advantage 2RSorcery Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
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