Card Codex

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17 May 2024: Card library updated.

The Zephyr Maze

· Plane — Kyneth

Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Kitesail 2Artifact — Equipment Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Zephyr Singer 2UUCreature — Siren Pirate Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When Zephyr Singer enters the battlefield, put a flying counter on each creature that convoked it. 3/4
Savage Gorilla 4GCreature — Ape {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. 3/3
Skeletal Kathari 4BCreature — Bird Skeleton Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari. 3/2
Genetic Recombinator Artifact — Contraption Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
Serpent's Gift 2GInstant Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Blind Creeper 1BCreature — Zombie Beast Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. 3/3
Aven Trooper 3WCreature — Bird Soldier Flying {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. 1/1
Rot Farm Mortipede 3BCreature — Insect Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. 3/4
Frostburn Weird U/RU/RCreature — Weird {U/R}: Frostburn Weird gets +1/-1 until end of turn. 1/4
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