Card Codex

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17 May 2024: Card library updated.

The Weatherseed Treaty

2G · Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

Similar cards

Color identity:
NameManaTypeText
Infuriate RInstant Target creature gets +3/+2 until end of turn.
Integrity R/WInstant Target creature gets +2/+2 until end of turn.
Go Hog Wild 1GInstant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Might of Oaks 3GInstant Target creature gets +7/+7 until end of turn.
Ride the Rails 1RInstant — Adventure Target creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Monstrous Growth 1GSorcery Target creature gets +4/+4 until end of turn.
Mutagenic Growth G/PInstant ({G/P} can be paid with either {G} or 2 life.) Target creature gets +2/+2 until end of turn.
Phytoburst 1GSorcery Target creature gets +5/+5 until end of turn.
Qilin's Blessing WInstant Target creature gets +2/+2 until end of turn.
Boulder Rush RInstant — Adventure Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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