M:tG card similarity search
2G · Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Brute Force | R | Instant | Target creature gets +3/+3 until end of turn. |
| Bull Rush | R | Instant | Target creature gets +2/+0 until end of turn. |
| Captive Flame | 2R | Enchantment | {R}: Target creature gets +1/+0 until end of turn. |
| Dark Remedy | 1B | Instant | Target creature gets +1/+3 until end of turn. |
| Feral Roar | 1G | Sorcery | Target creature gets +4/+4 until end of turn. |
| Fists of the Anvil | 1R | Instant | Target creature gets +4/+0 until end of turn. |
| Shield's Might | 1G | Instant — Adventure | Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Ghitu War Cry | 2R | Enchantment | {R}: Target creature gets +1/+0 until end of turn. |
| Giant Growth | G | Instant | Target creature gets +3/+3 until end of turn. |
| Howling Fury | 2B | Sorcery | Target creature gets +4/+0 until end of turn. |