M:tG card similarity search
· Hero
Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Strata Scythe | 3 | Artifact — Equipment | Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3} |
| Mace of Disruption | 1W | Artifact — Equipment | Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip {1} |
| Rile | R | Sorcery | Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card. |
| Sentinel Sliver | 1W | Creature — Sliver | Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) 2/2 |
| Ghost-Lit Drifter | 2U | Creature — Spirit | Flying {2}{U}: Another target creature gains flying until end of turn. Channel — {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn. 2/2 |
| Flaming Fist Duskguard | 1W | Creature — Dwarf Soldier | When Flaming Fist Duskguard enters the battlefield, you get a one-time boon with "When you cast a creature spell, it perpetually gets +1/+0." 3/1 |
| Instigator Gang | 3R | Creature — Human Werewolf | Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. 2/3 |
| Goblin Assault Team | 3R | Creature — Goblin Warrior | Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. 4/1 |
| Rakish Crew | 2B | Enchantment | When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
| Chariot of the Sun | 3 | Artifact | {2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1. |