Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Warmonger

· Hero

Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Shadowspear 1Legendary Artifact — Equipment Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}
Viashino Grappler 2RCreature — Viashino {G}: Viashino Grappler gains trample until end of turn. 3/1
Anointer of Champions WCreature — Human Cleric {T}: Target attacking creature gets +1/+1 until end of turn. 1/1
Leyline of the Meek 2WWEnchantment If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.
Reyav, Master Smith RWLegendary Creature — Dwarf Artificer Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. 2/2
Loxodon Punisher 3WCreature — Elephant Soldier Loxodon Punisher gets +2/+2 for each Equipment attached to it. 2/2
Raging Battle Mouse 1RCreature — Mouse The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. 2/1
Feral Lightning 3RRRSorcery Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Resuscitate 1GInstant Until end of turn, creatures you control gain "{1}: Regenerate this creature."
At Knifepoint 1BREnchantment As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Page 260