Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Warmonger

· Hero

Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Regent's Authority WInstant Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Tread Mill Artifact — Contraption Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
Wall of Faith 3WCreature — Wall Defender (This creature can't attack.) {W}: Wall of Faith gets +0/+1 until end of turn. 0/5
Wall of Fire 1RRCreature — Wall Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. 0/5
Wall of Lava 1RRCreature — Wall Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn. 1/3
Wall of Opposition 3RRCreature — Wall Defender (This creature can't attack.) {1}: Wall of Opposition gets +1/+0 until end of turn. 0/6
Wall of Water 1UUCreature — Wall Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. 0/5
Judith, the Scourge Diva 1BRLegendary Creature — Human Shaman Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. 2/2
Dead Before Sunrise 3RInstant Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Fleetfoot Dancer 1RGWCreature — Elf Druid Trample, lifelink, haste 4/4
Page 139