M:tG card similarity search
2RG · Legendary Creature — Goblin Guest
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Obsidian Battle-Axe | 3 | Tribal Artifact — Warrior Equipment | Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3} |
| Rust Goliath | 10 | Artifact Creature — Construct | Prototype {3}{G}{G} — 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Reach, trample 10/10 |
| Salivating Gremlins | 2R | Creature — Gremlin | Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. 2/3 |
| Soltari Priest | WW | Creature — Soltari Cleric | Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1 |
| Renegade Freighter | 3 | Artifact — Vehicle | Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3 |
| Atmosphere Surgeon | 1U | Creature — Phyrexian Wizard | Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon. Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery. 2/1 |
| Avenging Angel | 3WW | Creature — Angel | Flying When Avenging Angel dies, you may put it on top of its owner's library. 3/3 |
| Kuldotha Rebirth | R | Sorcery | As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens. |
| Academy Drake | 2U | Creature — Drake | Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it. 2/2 |
| Stensia Masquerade | 2R | Enchantment | Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |