M:tG card similarity search
5 · Legendary Creature — Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Oversoul of Dusk | G/WG/WG/WG/WG/W | Creature — Spirit Avatar | Protection from blue, from black, and from red 5/5 |
| Sand Golem | 5 | Artifact Creature — Golem | When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. 3/3 |
| Gale's Redirection | 3UU | Instant | Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. |
| Kasmina, Enigma Sage | 1GU | Legendary Planeswalker — Kasmina | Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. [+2]: Scry 1. [−X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. [−8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. Loyalty 2 |
| Kaya, Ghost Haunter | 2WB | Legendary Planeswalker — Kaya | [0]: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield. [−1]: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." [−2]: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted." Loyalty 3 |
| Teferi's Time Twist | 1U | Instant | Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it. |
| Sokenzan Renegade | 2R | Creature — Ogre Samurai Mercenary | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade. 3/3 |
| Necropotence | BBB | Enchantment | Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. |
| Naar Isle | Plane — Wildfire | At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker. | |
| Pass the Torch | 1R | Instant | Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability". |