Card Codex

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17 May 2024: Card library updated.

The Mouth of Sauron

3UB · Legendary Creature — Human Advisor

When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/4

Similar cards

Color identity:
NameManaTypeText
Scrivener 4UCreature — Human Wizard When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. 2/2
The War in Heaven 3BBBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw three cards and you lose 3 life. II — Mill three cards. III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
Spoils of Blood BInstant Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
A-Case the Joint 4USorcery Draw three cards, then look at the top card of each player's library.
A-Thornmantle Striker 3BCreature — Elf Rogue When Thornmantle Striker enters the battlefield, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control. 4/3
Vigorspore Wurm 5GCreature — Wurm Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature. 6/4
Baldur's Gate Legendary Land — Gate {T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
Farsight Adept 2WCreature — Kor Wizard When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3
Dragon Tempest 1REnchantment Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
Chthonian Nightmare 1BEnchantment When Chthonian Nightmare enters the battlefield, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
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