M:tG card similarity search
· Plane — Moon
Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery." Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
| Name | Mana | Type | Text |
|---|---|---|---|
| Desert Drake | 3R | Creature — Drake | Flying 2/2 |
| Fighting Drake | 2UU | Creature — Drake | Flying 2/4 |
| Seacoast Drake | 1U | Creature — Drake | Flying 1/3 |
| Sky Ruin Drake | 4U | Creature — Drake | Flying 2/5 |
| Snapping Drake | 3U | Creature — Drake | Flying (This creature can't be blocked except by creatures with flying or reach.) 3/2 |
| Soaring Drake | 2U | Creature — Drake | Flying 2/3 |
| Wind Drake | 2U | Creature — Drake | Flying 2/2 |
| Grasp of Fate | 1WW | Enchantment | When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) |
| Hallowed Haunting | 2WW | Enchantment | As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |
| Favored of Iroas | 2W | Creature — Human Soldier | Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. 2/2 |