Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Modern Age

1U · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Draw a card, then discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

Similar cards

Color identity:
NameManaTypeText
Athreos, Shroud-Veiled 4WBLegendary Enchantment Creature — God Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. 4/7
Mindstorm Crown 3Artifact At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
Stir the Grave XBSorcery Return target creature card with mana value X or less from your graveyard to the battlefield.
Curse of the Swine XUUSorcery Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Arcades, the Strategist 1GWULegendary Creature — Elder Dragon Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5
Mnemonic Sliver 2UCreature — Sliver All Slivers have "{2}, Sacrifice this permanent: Draw a card." 2/2
Curse of the Fire Penguin Creature Creature — Penguin Trample When this creature dies, return Curse of the Fire Penguin to the battlefield. 6/5
Fleetfoot Panther 1GWCreature — Cat Flash When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. 3/4
Nimble Larcenist WUBCreature — Bird Rogue Flying When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. 2/1
Selective Memory 3USorcery Search your library for any number of nonland cards, exile them, then shuffle.
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