Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Modern Age

1U · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Draw a card, then discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

Similar cards

Color identity:
NameManaTypeText
Elspeth Conquers Death 3WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Idol of Endurance 2WArtifact When Idol of Endurance enters the battlefield, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield. {1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.
Lord of Change 6UCreature — Demon Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6
Lorescale Coatl 1GUCreature — Snake Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl. 2/2
Waste Management 2BInstant Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
Darting Merfolk 1UCreature — Merfolk {U}: Return Darting Merfolk to its owner's hand. 1/1
Hour of Glory 3BInstant Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
Faerie Formation 4UCreature — Faerie Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. 5/4
Garruk's Uprising 2GEnchantment When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Jhoira of the Ghitu 1URLegendary Creature — Human Wizard {2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.) 2/2
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