Card Codex

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17 May 2024: Card library updated.

The Locust God

4UR · Legendary Creature — God

Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step. 4/4

Similar cards

Color identity:
NameManaTypeText
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Flickering Spirit 3WCreature — Spirit Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. 2/2
Kraul Swarm 4BCreature — Insect Warrior Flying {2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand. 4/1
Shadow Puppeteers 6UCreature — Faerie Wizard Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4
Doom Foretold 2WBEnchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
Dance with Devils 3RInstant Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Careful Consideration 2UUInstant Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Otherworldly Outburst RInstant Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
Canyon Drake 2RRCreature — Drake Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. 1/2
Abzan Ascendancy WBGEnchantment When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
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