M:tG card similarity search
2UU · Legendary Artifact — Vehicle
Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Frontline Strategist | W | Creature — Human Soldier | Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. 1/1 |
Lone Revenant | 3UU | Creature — Spirit | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 4/4 |
Ghalma's Warden | 3W | Creature — Elephant Soldier | Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. 2/4 |
Doran, the Siege Tower | WBG | Legendary Creature — Treefolk Shaman | Each creature assigns combat damage equal to its toughness rather than its power. 0/5 |
Glamorous Outlaw | 3UBR | Creature — Vampire Rogue | When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2. {2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled. 4/5 |
Beast Whisperer | 2GG | Creature — Elf Druid | Whenever you cast a creature spell, draw a card. 2/3 |
Mikokoro, Center of the Sea | Legendary Land | {T}: Add {C}. {2}, {T}: Each player draws a card. | |
Satyr Enchanter | 1GW | Creature — Satyr Druid | Whenever you cast an enchantment spell, draw a card. 2/2 |
Charge Through | G | Instant | Target creature gains trample until end of turn. Draw a card. |
Cragsmasher Yeti | 4RR | Creature — Yeti | Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Trample 4/2 |