Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Hunter

· Hero

{T}: Target creature you control gets +1/+1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Skyhunter Cub 2WCreature — Cat Knight As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. 2/2
Mirror Entity 2WCreature — Shapeshifter Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. 1/1
The Flesh Is Weak 2WUBEnchantment When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control. Creatures you control with +1/+1 counters on them are artifacts in addition to their other types. Nonartifact creatures get -1/-1.
Aegis of the Legion RWArtifact — Equipment Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3}
Spiritualize 2WInstant Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
Feline Sovereign 2GCreature — Cat Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. 2/3
Whip Sergeant 2RCreature — Human Soldier {R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1
The Weatherseed Treaty 2GEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Impetuous Protege 2RCreature — Human Warrior Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.) Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control. 0/4
Heroic Intervention 1GInstant Permanents you control gain hexproof and indestructible until end of turn.
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