M:tG card similarity search
1U · Instant
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Crystal Shard | 3 | Artifact | {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. |
Erratic Portal | 4 | Artifact | {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. |
Diplomacy of the Wastes | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. |
Oblivion Stone | 3 | Artifact | {4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. |
Forcemage Advocate | 1G | Creature — Centaur Shaman | {T}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature. 2/1 |
Ertai's Meddling | XU | Instant | X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell. |
Record Store | Artifact — Contraption | Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. | |
Reprieve | 1W | Instant | Return target spell to its owner's hand. Draw a card. |
Drake Familiar | 1U | Creature — Drake | Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. 2/1 |
Exclusion Ritual | 4WW | Enchantment | Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card. |