Card Codex

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17 May 2024: Card library updated.

The Grand Evolution

· Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).

Similar cards

Color identity:
NameManaTypeText
Chorus of Woe BSorcery Creatures you control get +1/+0 until end of turn.
Desperate Charge 2BSorcery Creatures you control get +2/+0 until end of turn.
Ethereal Guidance 2WSorcery Creatures you control get +2/+1 until end of turn.
Flourish 4GWSorcery Creatures you control get +2/+2 until end of turn.
Gerrard's Battle Cry WEnchantment {2}{W}: Creatures you control get +1/+1 until end of turn.
Glorious Charge 1WInstant Creatures you control get +1/+1 until end of turn.
Inspired Charge 2WWInstant Creatures you control get +2/+1 until end of turn.
Leonin Sun Standard 2Artifact {1}{W}: Creatures you control get +1/+1 until end of turn.
Makindi Stampede 3WWSorcery Creatures you control get +2/+2 until end of turn.
Path of Anger's Flame 2RInstant — Arcane Creatures you control get +2/+0 until end of turn.
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