M:tG card similarity search
· Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
| Name | Mana | Type | Text |
|---|---|---|---|
| Drowned Secrets | 1U | Enchantment | Whenever you cast a blue spell, target player mills two cards. |
| Crocodile of the Crossing | 3G | Creature — Crocodile | Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. 5/4 |
| Glamorous Outlaw | 3UBR | Creature — Vampire Rogue | When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2. {2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled. 4/5 |
| Alaundo the Seer | 2GU | Legendary Creature — Human Shaman | {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. 3/5 |
| Snooping Newsie | UB | Creature — Human Rogue | When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink. 2/2 |
| Sliver Legion | WUBRG | Legendary Creature — Sliver | All Sliver creatures get +1/+1 for each other Sliver on the battlefield. 7/7 |
| Banners Raised | R | Instant | Creatures you control get +1/+0 until end of turn. |
| Bar the Door | 2W | Instant | Creatures you control get +0/+4 until end of turn. |
| Burn Bright | 2R | Instant | Creatures you control get +2/+0 until end of turn. |
| Charge | W | Instant | Creatures you control get +1/+1 until end of turn. |