M:tG card similarity search
4WU · Legendary Creature — Time Lord Doctor
When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Bortuk Bonerattle | 4BG | Legendary Creature — Troll Shaman | Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. 4/4 |
| Eye of Duskmantle | 5BB | Creature — Eye | Flying, lifelink You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. 3/8 |
| Dusk Rose Reliquary | W | Artifact | As an additional cost to cast this spell, sacrifice an artifact or creature. Ward {2} When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield. |
| Phantasmal Image | 1U | Creature — Illusion | You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it." 0/0 |
| Etched Oracle | 4 | Artifact Creature — Wizard | Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. 0/0 |
| Witchbane Orb | 4 | Artifact | When Witchbane Orb enters the battlefield, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.) |
| Sheltering Prayers | W | Enchantment | Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) |
| Sword of Forge and Frontier | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2} |
| Harnfel, Horn of Bounty | 4R | Legendary Artifact | Discard a card: Exile the top two cards of your library. You may play those cards this turn. |
| Bootleggers' Stash | 5G | Artifact | Lands you control have "{T}: Create a Treasure token." |