Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Conundrum of Bowls

2UU · Enchantment — Saga

(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I — Seek a card with mana value less than the number of cards in your hand. II — Seek a card with mana value greater than the number of cards in your hand. III — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.

Similar cards

Color identity:
NameManaTypeText
Voidwing Hybrid UBCreature — Phyrexian Bat Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return Voidwing Hybrid from your graveyard to your hand. 2/1
Path of Bravery 2WEnchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Ilharg, the Raze-Boar 3RRLegendary Creature — Boar God Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 6/6
Errant Doomsayers 1WCreature — Human Rebel {T}: Tap target creature with toughness 2 or less. 1/1
Altar of Bone GWSorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Burning Earth 3REnchantment Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
Devouring Rage 4RInstant — Arcane As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
Chameleon Spirit 3UCreature — Illusion Spirit As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */*
Conspiracy Theorist 1RCreature — Human Shaman Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. 2/2
Malakir Bloodwitch 3BBCreature — Vampire Shaman Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. 4/4
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