M:tG card similarity search
2UU · Enchantment — Saga
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I — Seek a card with mana value less than the number of cards in your hand. II — Seek a card with mana value greater than the number of cards in your hand. III — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.
| Name | Mana | Type | Text |
|---|---|---|---|
| Cavernous Maw | Land — Cave | {T}: Add {C}. {2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater. | |
| Never Happened | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. |
| Leshrac's Sigil | BB | Enchantment | Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return Leshrac's Sigil to its owner's hand. |
| Arcum's Whistle | 3 | Artifact | {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared. |
| Flay Essence | 1BB | Sorcery | Exile target creature or planeswalker. You gain life equal to the number of counters on it. |
| Hunting Grounds | GW | Enchantment | Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." |
| Cultural Exchange | 4UU | Sorcery | Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) |
| Psychic Battle | 3UU | Enchantment | Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle. |
| Naked Singularity | 5 | Artifact | Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. |
| Starfield of Nyx | 4W | Enchantment | At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value. |