Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Caldaia

· Plane — Capenna

Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Whenever chaos ensues, return target creature card from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Locket of Yesterdays 1Artifact Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.
Stern Proctor UUCreature — Human Wizard When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. 1/2
Witch Hunter 2WWCreature — Human Cleric {T}: Witch Hunter deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. 1/1
Geist-Fueled Scarecrow 4Artifact Creature — Scarecrow Creature spells you cast cost {1} more to cast. 4/4
Rise of the Witch-king 2BGSorcery Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Invasion of the Giants UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs {2} less to cast.
Archangel's Light 7WSorcery You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Charmbreaker Devils 5RCreature — Devil At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. 4/4
Moderation 1WUEnchantment You can't cast more than one spell each turn. Whenever you cast a spell, draw a card.
Emergency Powers 5WUInstant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
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