Card Codex

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17 May 2024: Card library updated.

The Ancient One

UB · Legendary Creature — Spirit God

Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. 8/8

Similar cards

Color identity:
NameManaTypeText
Covenant of Minds 4USorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Echoing Return BSorcery Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
Easy Prey 1BInstant Destroy target creature with mana value 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Polygraph Orb 4BArtifact When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. {2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Dig Up the Body 2BInstant Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Viridian Revel 1GGEnchantment Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
Dance of the Manse XWUSorcery Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Ayumi, the Last Visitor 3GGLegendary Creature — Spirit Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) 7/3
Guardian of the Guildpact 3WCreature — Spirit Protection from monocolored 2/3
Giant Shark 5UCreature — Shark Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4
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