M:tG card similarity search
UB · Legendary Creature — Spirit God
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. 8/8
| Name | Mana | Type | Text |
|---|---|---|---|
| March from the Tomb | 3WB | Sorcery | Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield. |
| Tenured Oilcaster | 3B | Creature — Phyrexian Wizard | Menace (This creature can't be blocked except by two or more creatures.) Tenured Oilcaster gets +3/+0 as long as an opponent has eight or more cards in their graveyard. Whenever Tenured Oilcaster attacks or blocks, each player mills a card. 2/4 |
| Slip Through Space | U | Sorcery | Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card. |
| Immersturm Skullcairn | Land | Immersturm Skullcairn enters the battlefield tapped. {T}: Add {B}. {1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery. | |
| Thalakos Scout | 2U | Creature — Thalakos Soldier Scout | Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand. 2/1 |
| Lurker | 2G | Creature — Beast | Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3 |
| Throne of Death | B | Legendary Artifact | At the beginning of your upkeep, mill a card. {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card. |
| Amber Gristle O'Maul | 3R | Legendary Creature — Dwarf Cleric | Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.) 3/3 |
| Celestial Flare | WW | Instant | Target player sacrifices an attacking or blocking creature. |
| Monastery Siege | 2U | Enchantment | As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast. |