Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thatcher Revolt

2R · Sorcery

Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Child of the Volcano 3RCreature — Elemental Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.) 3/3
Howl of the Night Pack 6GSorcery Create a 2/2 green Wolf creature token for each Forest you control.
Advocate of the Beast 2GCreature — Elf Shaman At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. 2/3
Gift of Wrath 3REnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.
Paragon of Fierce Defiance 3RCreature — Human Warrior Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/2
Slaughter Pact 0Instant Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Penumbra Bobcat 2GCreature — Cat When Penumbra Bobcat dies, create a 2/1 black Cat creature token. 2/1
Underworld Hermit 4BBCreature — Human Peasant When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/3
Speedway Fanatic 1RCreature — Human Pilot Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. 2/1
Raise the Alarm 1WInstant Create two 1/1 white Soldier creature tokens.
Page 115