M:tG card similarity search
5 · Legendary Artifact
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it has indestructible.
| Name | Mana | Type | Text |
|---|---|---|---|
| Perilous Vault | 4 | Artifact | {5}, {T}, Exile Perilous Vault: Exile all nonland permanents. |
| Take | 2U | Sorcery | Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.) |
| Hunger of the Howlpack | G | Instant | Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn. |
| Ertai, the Corrupted | 2WUB | Legendary Creature — Phyrexian Human Wizard | {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. 3/4 |
| Ghost-Lit Warder | 1U | Creature — Spirit | {3}{U}, {T}: Counter target spell unless its controller pays {2}. Channel — {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. 1/1 |
| Counterflux | UUR | Instant | This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
| Swift Silence | 2WUU | Instant | Counter all other spells. Draw a card for each spell countered this way. |
| Lose Focus | 1U | Instant | Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Counter target spell unless its controller pays {2}. |
| Strixhaven Stadium | 3 | Artifact | {T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game. |
| Ring of Thune | 2 | Artifact — Equipment | Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |