Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

That's Mine

1R · Instant — Adventure

Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Tuskeri Firewalker 2RCreature — Human Berserker Boast — {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.) 3/2
Keeper of Keys 3UUCreature — Human Rogue Mutant When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. 4/4
Syndicate Enforcer 3BCreature — Human Rogue Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 3/2
Embodiment of Flame Creature — Elemental Wizard Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame. {1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn. 3/3
Mirrodin Besieged 2UEnchantment As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Dream Strix 2UCreature — Bird Illusion Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 3/2
Forge Anew 2WEnchantment When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Voltaic Visionary 1RCreature — Human Wizard {T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary. 3/1
The Eternal Wanderer 4WWLegendary Planeswalker No more than one creature can attack The Eternal Wanderer each combat. [+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. [0]: Create a 2/2 white Samurai creature token with double strike. [−4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way. Loyalty 5
Commodore Guff 1URWLegendary Planeswalker — Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control. [+1]: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." [−3]: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. Loyalty 5
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