Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thalisse, Reverent Medium

3WB · Legendary Creature — Human Cleric

At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. 3/4

Similar cards

Color identity:
NameManaTypeText
Outlaws' Merriment 1RWWEnchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
Fated Intervention 2GGGInstant Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Eris, Roar of the Storm 8URLegendary Creature — Elemental Warlock This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. 4/4
Heronblade Elite 2GCreature — Human Warrior Vigilance Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. {T}: Add X mana of any one color, where X is Heronblade Elite's power. 1/1
Overbeing of Myth G/UG/UG/UG/UG/UCreature — Spirit Avatar Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */*
Penumbra Wurm 5GGCreature — Wurm Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample. 6/6
Brood Sliver 4GCreature — Sliver Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. 3/3
Drakestown Forgotten 4BCreature — Zombie Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. 0/0
Apothecary Geist 3WCreature — Spirit Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. 2/3
Body of Jukai 7GGCreature — Spirit Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.) 8/5
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