M:tG card similarity search
5WB · Legendary Creature — Human Advisor
Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Ultimate Price | 1B | Instant | Destroy target monocolored creature. |
| Thada Adel, Acquisitor | 1UU | Legendary Creature — Merfolk Rogue | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card. 2/2 |
| Thunderblade Charge | 1RR | Sorcery | Thunderblade Charge deals 3 damage to any target. Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. |
| Haru-Onna | 3G | Creature — Spirit | When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. 2/1 |
| Golgari Germination | 1BG | Enchantment | Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token. |
| Foulmire Knight | B | Creature — Zombie Knight | Deathtouch 1/1 |
| Shoot the Sheriff | 1B | Instant | Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) |
| Walk the Plank | BB | Sorcery | Destroy target non-Merfolk creature. |
| Stangg | 4RG | Legendary Creature — Human Warrior | When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield. 3/4 |
| Minn, Wily Illusionist | 1UU | Legendary Creature — Gnome Wizard | Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. 1/3 |